Good day all.
Glad to see that I still have some interest here. Hope you had a good month.
BAD NEWS
Everything's the Same: So the big mighty changes I was hoping to accomplish...didn't. I'm not quite ready to move to another site. So for right now, we'll stick around a bit longer. I don't want to oversell this--this is a amateur blog site, I'm not becoming a major powerhouse in the gaming industry without some winning Power ball numbers or anything. At best, the goal is to basically make a better blog/website that might expand a bit and give me some room to put some PDF's down, and maybe brag about my far-from-professional cooking. What? I enjoy cooking and my recipes sound like they're being delivered by Dr. Doom.
GOOD NEWS
Mechanics: I've got the bare bones of the mechanics pretty well settled on. I'm cleaning a few things up, but Unicorn is now a bit of a merger between the old and new, and it's rapidly becoming something that I think will work out. The nice part about this has been kicking things and seeing what sticks and what falls out of the tree, so to speak. The easiest way to describe it so far seems to be some kind of weird transporter accident between ORE, FATE, and Storyteller. This is...not at all what I was originally planning on. It's been really intriguing to see. I've never really had a game mechanic grow like this one. I don't know if I've become a better game designer in my old age or what...
Actually getting Mechanics to Work: The basic parts are down and organized, if not entirely legible to people outside my head. Now I've got to work on some of the specifics.
Bad Guys Getting Badder: A big part of what's been stalling me has been the mechanics I want the bad guys to use. I've been able to pencil some ideas down, and I'm trying to codify them into a set mechanic. I was able to expand a bit more on some of the other vague shadows I have in place of villains, and I'm starting to try to fit them into the mold of the game...if that makes sense.
More Good Guys: I've always had another character concept down, but I needed to really get how I wanted the bad guys to work before I thought I could really pull them off. I...still need to work on the bad guys, but at least I've got an idea enough for them to work. So yes--more character concepts to play with!
Oh yeah, Magic: I've got the meta...um, meta-physics fairly well organized at this point. It's not going to rattle people's paradigms of the supernatural, but it'll work and it's gameable (obviously a high priority).
So, we should have a bonus post or two to make up here this week and get back on track. But I just wanted to post something so you all knew I was still alive.
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