Real quick one, but important:
1. Hell-spelunk: There are reasons for why I want “dungeons” for you to raid that I’ll get into later, but the short of it is this--it’s a quick way to jump into a game. “The forces of Hell are coming out of that portal--go stop it!!”
2. Do awesome stunts: I want flying, teleporting, car-chucking heroes.
3. Fight off a horde of monsters: I want you to be outnumbered and outgunned...and grinning.
4. Pull of impressive, creative magic: Yeah that’s...a lot. We’ll deal with that later.
5. Summon Angels: Call down some cool pokemons turned to 11 to help you out.
6. Play the Caster mini game: As you can see below, Casters have a lot of options. I want this to be part of the game--you have to choose what you want your support to be at the time.
7. Find arcane secrets: Delve deep into the world, find secrets, and use them for fun and profit.
8. Make dramatic scenes: Probably closer to “drunk Dr. Who” that “Shakespeare”, but I want your characters to have to impress and talk their way out of (and into) problems. This isn’t just a board game, and the politics should be a possible driving factor.
9. Add your own touches: I’m picturing this as an open world--I’m giving you sets and some character guidelines, you can fill in the details.
10. Be a hero: Part of this is mechanical as well, but I want a game where you can feel like you’ve hit above your weight class and can scream “YES!” on a really good roll.
I know, I’m not really working on a game system for it, but since this IS a game I need to play a bit with what I want as a game to make sure the “fluff” matches up. Sooo...what do you want to do? What did I miss?
No comments:
Post a Comment