Just because all humanity was saved, doesn't mean the Tower is some egalitarian worker's paradise. Society in the Tower is divided into the four pillars--the Nobles, the Clergy, the Illuminated, and the Laborers. It's not a caste structure by any means--people don't have to be in the caste they were born int, but the odds are heavily stacked against anyone moving from one to another.
The Nobles are the nations and powers that built the tower, most from families that were kings and emperors before Impact. This also represents the Militant arm of culture--most armies are there more to protect against rioters than invasion, but wars have been fought floor to floor, and having a standing army is a sign of prestige. Nobles are all tied together by blood, having noble families, and multiple families make up a Nation, a political alignment based solely on ancient pre-Impact lands. Nations that paid for the Tower got influence and Floors within the Tower, and that control from the very beginning means the Nobles are still highly influential.
Which Pillar a character comes from will influence their outlook on life, the resources at their disposal, and the connections they have. While it is somewhat obvious that being Nobility will have more advantages than being a Laborer, there will always be some things that the working class will be able to do to advance their own agendas.
Of course, some people don't quite fit within these molds. There is an unofficial fifth pillar, the one made up of the outlaws and the mad and the desperate and the wicked. These unwanted make up the Vagabonds. People that cannot or will not conform to the classical model of society, they create a wandering nation throughout the Tower, finding the hidden and quiet places where the law doesn't look and sensible people don't go. They create a criminal underclass that may not be able to be represented in any manner in official channels, but...there's always a way to get what you need done when you're outside the law. This unofficial fifth pillar creates a thriving black market and a place for those with no place left.
Game Mechanics: Pillars, Status, & Influence
Pillars, mechanically, would represent social status, resources, and political capital. Instead of dealing with loose change and hard amounts of currency, this Pillar system will allow a quick, abstract way to determine who your character is in society, what they do, and who they can boss around. There would be a small chart like this:
- NOBLE: OOOOOOOOOO
- CLERGY: OOOOOOOOOO
- ILLUMINATED: OOOOOOOOOO
- LABOR: OOOOOOOOOO
- (VAGABOND): OOOOOOOOOO
Except, you know, better looking. You'd choose one of the Pillars as your primary--this is your place in life. You could then spread points around within the Pillars. Points in your primary Pillar would indicate your Status--higher status means more power. A 7 in Noble might mean a baron, or a bishop in Clergy, or a Mayor in labor, etc. This would give you a rough idea of income, power in society, etc.
Points spent in other Pillars would be Influence--you might not be part of that group, but you have some favors owed and some friends in high places. Those could be spent for favors or help with some social rolls, that kinda thing. While your Status would be fairly solid, Influence would be spent to get control over other aspects of society. This could become a mini-game of throwing chips at one another and trying to get enough influence to win the current challenge, get new equipment or information, etc.
There's more I can see on this (Noble 7 and Labor 7 have completely different credit limits, as it were), but let me solidify them before I start ranting about it.
There's more I can see on this (Noble 7 and Labor 7 have completely different credit limits, as it were), but let me solidify them before I start ranting about it.
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