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Wednesday, September 17, 2014

Who are you playing--Batman or Superman?

So I'm pondering Magic, and running into a number of problems due to its sheer size, so expect some rambly diatribes in the near future. So while I really don't want to get too deep into mechanics yet, I need to solidify a few game elements. A big one is "who am I playing?"

The two main types of character I see are Heroic Human and Spell-blooded, or Batman or Superman.

The Heroic Human is the action hero, a fellow that is in many ways a superb bad-ass. He's that "peak human" character, well-trained and talented at what he does. However, he or she will be fighting off monsters from Hell, who are well above his weight class. The Human will need to fight smart, using tactics, waiting for the right moment to strike, and relying on a Caster to give him an edge.

The Caster "mini-game" will essentially be "you have a utility belt of awesome, but can only use x things at a time". As well, Casters give specific boosts--you can't get a +2 to Agility, but you can get a +2 to melee or stealth or... The Caster user will have to balance what they want--do they focus on striking hard, or leave a few tricks for defense up? Will they have time to switch from long-range to melee, or do they trust their shot's going to take down that barn-sized monstrosity? The other issue is going to be that Casters will have access to "low-level" tricks, so they can't rely on brute force. So they're going to have broad low-level abilities at their disposal, and most likely a few "fate points" to modify events.

No, if you want brute force, go Spell-blooded. They're the ones that will have powers and abilities far beyond mere mortals. Ok, probably not Super-man, but closer to mid-to-high level X-men, or Superboy from Young Justice, or Princess Elsa from Enchanted (Hello 6-14 year old demographic!! You've come here by accident I assure you! Please, enjoy this musical number instead! My 4 year old wakes up to it almost daily!! Ohmigawd I can't wait for the sequel!! SQUEEEEEE!).

The advantages of playing a Spell-blooded are they get powers, they get to play with most/all of the elemental powers (No, I don't know what kind yet...), and they can really enjoy super-human stunts. The problem is they're a bit focused--they're going to need to hustle against some of the creatures. They can use casters, but the goal here is to make them ask "why am I wasting time on this?! I could be using these points to be faster, stronger, more alive!!"

Of course, I'm not at all touching the mechanics, so this is all white-paper pie in the sky stuff right now, but for magic I need to know what I expect it to do before I start setting things down. I'll chat more about it all later, but at the very least, those are the two broad families of character concepts I'm hoping to support.

Ponder ponder ponder...

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